a bit more looking, sorry. I notice that the Camaro logo was likely a web image that you used? It gets the jaggy edges from being very low res for the web. However, the car looks pretty good so I might have done a lot of typing information you already had. I don't see any issues but I don't have the original sitting in front of me either. It's good that you have that picky eye but you end up having to let it go at times because so many things come into play. Your monitor not being the least of your worries. It might look one way on your screen and totally different on mine. I can tell just from the black screen at home that neither of my monitors show me things the same. I keep one real contrasty and one real crappy and then compare images on them to see how "most" people will view them (because flat panels tend to come from the factory with no frickin contrast). You gotta basically find a happy medium in digital art for this reason. Plus the RGB and CMYK thing, print vs web or on screen. Your color settings in the software you're using ... blah blah blah. Everything is more or less working against you and you gotta shuffle it all into the "pretty good" category. Or pick a focus. No doubt everyone here is most concerned with how the final, printed image is going to look to the client, so create your artwork to that end. Having a pretty nice little printer to print test copies can help with this. I also choose my colors from a Pantone book so I know what they look like before I ever print. Which is another reason I use CMYK.
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