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  #1  
Old 03-10-2007, 12:34 AM
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Default 1964 Cutlass

My first attempt at car with Corel Draw 10

not very good chrome
and the line between the dark upper part of body and white part is jagged when viewd for some reason.
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Old 03-11-2007, 10:23 PM
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That's pretty good though. I never had too much luck with Corel Draw, though my first tasted of 3D modeling ever was in a Corel program. You should definitely look into getting Adobe Illustrator though, it's got a lot more potential for clean results.
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Old 03-12-2007, 09:10 AM
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All you guys are better then me! I can only draw stick people.

R.P.
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Old 03-12-2007, 09:19 AM
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of course i'm gonna agree with Kris because I use Illustrator but you're off to a great start IMO. lemme give you a link to a pic of the outlines for one of my cars. it gets crazy, and i'm not saying more shapes is better necessarily , but very few shapes can produce unwanted effects. anyway, it's looking good so far, keep pounding on it cause you're on the right track
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Old 03-12-2007, 01:59 PM
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thanks for the replies it is actually done in Corel Photo Paint 10. I only use it because its what I have I would much like something better and newer.
I would love to see the process you guys go about.
I scanned a hand drawn tracing of an photo then cleaned it up in photo paint and sharpened the lines and made a bunch of masks for each part of the car to change the filling of the windows and bumpers and body and stuff. It took FORRR-EVVV-ERRR !!! mostly because I didn't know what i was doing I was so stoked when I found out the straight line command. I also just messed with beziers until I found out how to make curves with them man that was frustrating ! All the stuff was learned by trial and error and almost gave up and did it all by hand I just couldn't understand why someone would want to draw in a program when it seemed so much easier and faster to do it on paper but now I want to do more work on PC.

I would love to see the link you have for the shapes.
the 69 charger in this forum is what i tried to emulate because it was so clean and well done.
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Old 03-13-2007, 10:06 AM
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yeah, wtf? i said i'd put the link in and then never did. so here ya go http://www.odellstudios.com/pics/outline.jpg ... it's not REAL big so you can see each shape but it gives you an idea of what goes into one drawing. you can prolly guess that places like on the hood where the lines appear very thick, you're looking at 3 or 4 lines that close together. I noticed that you saved the wheels for last ... every single person i've seen who is just starting does the same thing. don't be afraid of em. they may seem daunting but you can do it.
i've also noticed 3 distinct styles (maybe 4) of vector art, give or take. some people use a rotoscope style where the shapes are almost blobs that come together to form the larger drawing. From a distance they look very realistic for whatever reason. then there are some people who use gradient mesh and blends and blurs to pull photorealism from Illustrator and the like. i suppose it's for the challenge but i'm not really into that style much. the last group is i guess where i fall into .... using Illustrator mostly as a coloring tool. i dunno, hard to describe i guess. it's not photorealistic but it's also not like the first group where every detail of the source is included as some sort of shape. But there can be all sorts of styles in each of these too. anyway, point is, you can do your own thing and still make it work with vector art. you can say, i'm gonna do this and somehow figure it out. that could save you from getting stuck trying to do what other people do cause let me just tell ya, i just do my own thing with illustrator. there's no secret trick to it, it's just how i use the tool. how you use the tool might be different but i'll bet it works. that's the beauty of it, just because two people use the same software doesn't mean the final products are going to look anything alike, even if it's the same subject.
this has been toooo long so i'll shut up. good luck.
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