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  #91  
Old 12-19-2011, 09:44 PM
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Originally Posted by compos mentis View Post
Sounds like a smart fix for that hereditary condition that plagues all bubbleheads.

In the rendering (which I know do not always convey even a close representation of the vehicle), it looked like the top has been chopped.

So I wanted to see if that was intentional or not. Thanks for clearing that up.
Well I have a different view on renderings, Greg and I discussed this a few days ago. Renderings are just a basic view the direction of the car. They are not an exact cut list on how to build a car to get this desired rendering appearance. They provide a direction and give the owner a sample of what certain things might look like. Enough to make some decisions on things they may like or not like. Renderings help customer that are struggling to visualize what a builder is suggesting or vice versa.

The thing is you could hire the best designer/artist on the planet to design up the project on paper for you and the project could end up not looking like what was drawn for a few reasons. It may not be possible, I see lots of cars that have some crazy bad ass stance and there is no way that car could ever be built let alone driven. Then sometimes what looks good on paper does not look so good in person. It really comes down to the guy doing the work, if he does not have a sense of how to make something look right or have someone to tell him what is too much or not not enough. Then it makes it tough to see the rendering through to a proper end result.

The last thing I have found is with the computer age, what some artist draws and put on paper might be 100% perfect to scale and proportion but when they scan it into the computer and then somebody resizes it to make it fit a certain picture size and then somebody uploads that pic to say photobucket and then somebody views it on their jumbo monitor and another guy views it on his flip phone's tiny screen. You really have no idea what is what. I have seen customers spend money with artists to try and get this 100% perfect proportion rendering and that is great if you want to hang on the mantle. But if all your looking for is a road map what does it matter, because your just wasting time and money. Most artists get 400-1000 bucks to do a few views, and at say 40-50 bucks an hour that is just a few hours spent on each rendering. I prefer to work with a few different artists and I pick them for ideas and their style not always for a perfect hand drawn sketch. I picked Sean Smith on this project for his ideas that push the envelope. He does not care about what is normally done. Sometimes he wants to push too far and sometimes that idea that is too far is just right when you think about it for a while.
We also hired a second artist who gave us some ideas, but I have not seen any sketches. I picked him for his restrained ideas. Both Greg and I thought it might be a good idea to have one more idea guy in the discussion. So far both guys have kicked in some great ideas. The headlights and taillights on this car will be killer due to both guys.

I find it is easier to build a crazy over the top anything goes car. One where they just throw the laundry list at it. But it is hard to maintain the original design that made a care so sought after but yet improve upon that original design but not go TOO far. There are lots of cars that I think go too far. But like the old saying goes there is a girl for every guy and a guys for every girl. And some guys like FAT CHICKS.

I did want to say publicly that Sean Smith (http://www.seansmithdesigns.com/) knocked the side view of this car out of the park and some of his ideas have been pivotal for this project. Just seeing what Greg and I had discussed in a rendering has really helped Greg and I come up with new ideas and really helped us communicate ideas and get a handle on the direction and vibe of this build.
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  #92  
Old 12-19-2011, 09:49 PM
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[QUOTE=

BTW -- a replacement motor for my car is like $53 GRAND.... and at that price - I'd buy something really badass unless Mercedes was going to be a sponsor! [/QUOTE]



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  #93  
Old 12-19-2011, 10:44 PM
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Wussy


Trust me! I tried to go there... but Rodger is right -- that isn't what we're trying to build. That's why we all need sounding boards. I was getting all jacked up and he was putting on the brakes. I like that!

But I've been thinking about a 100K interior....
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  #94  
Old 12-20-2011, 09:42 AM
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But I've been thinking about a 100K interior....
Count on it...cuz that's the going rate to have one done with some fine Corinthian leather.


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  #95  
Old 12-20-2011, 10:00 AM
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Default Sorry to be late to the party Greg

Looking forward to this build. One of my all time fav body styles
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  #96  
Old 12-20-2011, 10:02 AM
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Count on it...cuz that's the going rate to have one done with some fine Corinthian leather.



Thanks for chiming in RICARDO!!
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  #97  
Old 12-20-2011, 10:04 AM
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Looking forward to this build. One of my all time fav body styles
Pull up a chair and put your party hat on big boy!

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  #98  
Old 12-20-2011, 10:40 AM
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Originally Posted by ironworks View Post
Well I have a different view on renderings, Greg and I discussed this a few days ago. Renderings are just a basic view the direction of the car. They are not an exact cut list on how to build a car to get this desired rendering appearance. They provide a direction and give the owner a sample of what certain things might look like. Enough to make some decisions on things they may like or not like. Renderings help customer that are struggling to visualize what a builder is suggesting or vice versa.

The thing is you could hire the best designer/artist on the planet to design up the project on paper for you and the project could end up not looking like what was drawn for a few reasons. It may not be possible, I see lots of cars that have some crazy bad ass stance and there is no way that car could ever be built let alone driven. Then sometimes what looks good on paper does not look so good in person. It really comes down to the guy doing the work, if he does not have a sense of how to make something look right or have someone to tell him what is too much or not not enough. Then it makes it tough to see the rendering through to a proper end result.

The last thing I have found is with the computer age, what some artist draws and put on paper might be 100% perfect to scale and proportion but when they scan it into the computer and then somebody resizes it to make it fit a certain picture size and then somebody uploads that pic to say photobucket and then somebody views it on their jumbo monitor and another guy views it on his flip phone's tiny screen. You really have no idea what is what. I have seen customers spend money with artists to try and get this 100% perfect proportion rendering and that is great if you want to hang on the mantle. But if all your looking for is a road map what does it matter, because your just wasting time and money. Most artists get 400-1000 bucks to do a few views, and at say 40-50 bucks an hour that is just a few hours spent on each rendering. I prefer to work with a few different artists and I pick them for ideas and their style not always for a perfect hand drawn sketch. I picked Sean Smith on this project for his ideas that push the envelope. He does not care about what is normally done. Sometimes he wants to push too far and sometimes that idea that is too far is just right when you think about it for a while.
We also hired a second artist who gave us some ideas, but I have not seen any sketches. I picked him for his restrained ideas. Both Greg and I thought it might be a good idea to have one more idea guy in the discussion. So far both guys have kicked in some great ideas. The headlights and taillights on this car will be killer due to both guys.

I find it is easier to build a crazy over the top anything goes car. One where they just throw the laundry list at it. But it is hard to maintain the original design that made a care so sought after but yet improve upon that original design but not go TOO far. There are lots of cars that I think go too far. But like the old saying goes there is a girl for every guy and a guys for every girl. And some guys like FAT CHICKS.

I did want to say publicly that Sean Smith (http://www.seansmithdesigns.com/) knocked the side view of this car out of the park and some of his ideas have been pivotal for this project. Just seeing what Greg and I had discussed in a rendering has really helped Greg and I come up with new ideas and really helped us communicate ideas and get a handle on the direction and vibe of this build.
Great info...that's why you da Rajah.

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Thanks for chiming in RICARDO!!
Muchas Gracias, Seņor!


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  #99  
Old 12-20-2011, 10:43 AM
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Here is shot of the Magnuson Super charger bolted to the LSX-376 with the Wegner front drive system meant for these blowers. It runs the blower belt behind the water pump and relocates the drive system forward. The valve covers are from Katech. The engine will be DBW and will incorporate our new line of wiring harness's that will come wrapped and equipped with mil-spec connectors.


Now that's HOT! Nice ol' boat of Greg's that it's going in and all but that is a sweet looking LSX setup right there.

Looking forward to watching this build - Ironworks quality build all the way!

Gregg
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  #100  
Old 12-20-2011, 10:44 AM
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We will use the foreskins of the Yaks on the north side of a very secret location in China...very rare stuff indeed. Greg has to go over and hunt them down and get it
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