Quote:
Originally Posted by FETorino
I was looking for a box of tissue smiley but this will have to do
Ah much better post.
I like the focus on Aero mods especially the active aero stuff. Who, what software or do you have a windtunnel and some clay models are you using to come up with the aero designs? I'm looking forward to what you guys come up with to enhance the areo grip.
I guess I missed out last I saw you were building it with a 600hp ls when did you bump it to 800?

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The aero stuff I am doing is a well known and documented improvements. I am not looking for every 10th of a sec round a track so don't really need a wind tunnel.
I do plan to make a scale model from a 1/12th kit I have which I want to blow smoke over, but its more for fun than anything scientific.
Smooth under bodies, diffusers, spoilers and rear wings are known to add downforce.. But down force also means increased drag.
All my active mods are aimed at reducing drag while at cruise speeds. These will be things like retracting the rear wing, shutting the vents around the car, and stalling the top deck of the diffuser.
The control software, I plan to right my self. I will probably use a combination of a smart phone and an audrino board. The g sensors in a smart phone will alow me to do things like automatically increase drag/downforce when the car is decelerating or going round a bend etc.
I will program in the obvious basics, the rest of it will just be a tweaking and learning experience.
Re the power, it was 600 Bhp when the project started with a tuned ls3, but now I want an LS9 and more power. To be honest, the drive train isn't finalised and will decide when I get to that point in the build.