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  #11  
Old 03-25-2008, 09:01 PM
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This isn't the first time this issue has been raised and I'm confident it's not the last. It's a great question. Honestly, there is no single answer that is true for every project and every situation.

For example, the Dream Car of the Month is a rare opportunity that allows designers to present their thought process and ultimate vision for a particular vehicle based entirely on "What if...?" You can approach your choice of car from a practical and logical point of view or you can really push it. I typically take the title of the feature literally..."Dream Car" and try some crazy stuff. Opportunities like that are very, very rare. Is everyone going to like everything I do? No but at least you can see I'm not thinking with blinders on or playing it safe just to fit in. That's exactly why I chose a 71 Monte Carlo last time and a 73 Charger the time before. Basically, I put everything on the line. I have 100% risk and 100% credit. If PHR is satisfied by the subject and quality of work, they use it and I am compensated. You could say that they are my client.

For the most part however, I am commissioned by a builder or an owner. I answer to them almost always. They pay me and I value their business greatly. That isn't to say that I'm just a yes-man or a door mat, that's not in my nature anyway. My job is to use my professional training and experience to aid them to make the best decisions, similar to a consultant. I'm as involved as the owner or builder wants me to be from a decision making perspective. I have to read them very quickly. Regardless of what each tells me, I always, always add one or two versions that I'd like to see. They may love it or hate it but I like to be involved to the extent that my client feels comfortable. I would be selling my client short if I didn't offer some input.

As far as credit, I don't keep score. Frankly, I don't care. I'm hired to do the best I can with the budget I've been given and the knowledge of the owner's tastes and goals. As long as my signature stays on the art, I consider it free advertising. They can do whatever they want with it, it's theirs.


I hope this clarifies things from our perspective.

Chad-check's in the mail buddy!
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Last edited by Hdesign; 03-26-2008 at 10:12 AM.
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  #12  
Old 03-25-2008, 09:30 PM
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How much does it usually cost to have a rendering done? I know it depends on how much time you spend with a customer and how involved the project is, but just a general idea.
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Old 03-25-2008, 11:47 PM
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It's interesting to here various artists thoughts on this subject. The underlying cause for the question of 'who gets the credit" I think ultimately comes down to who owns the rights to the design and like it or not it's the artist that owns the intellectual right to the rendering, I believe. Credit may put money on the table once but rights can put money on the table for years to come. But then again, I'm just a photographer.
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  #14  
Old 03-25-2008, 11:58 PM
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Quote:
Originally Posted by Flash View Post
It's interesting to here various artists thoughts on this subject. The underlying cause for the question of 'who gets the credit" I think ultimately comes down to who owns the rights to the design and like it or not it's the artist that owns the intellectual right to the rendering, I believe. Credit may put money on the table once but rights can put money on the table for years to come. But then again, I'm just a photographer.
Excellent point, Scott. When I have artwork/renderings created, it's for the purpose of promoting Lateral-g. I have every intention of using it for t-shirts, posters, decals, webpage headers, etc. The issue of who owns the rights was brought up a long time ago by a person who's work is featured here, and as far as I'm concerned, I contracted the artist to bring my ideas to life for that very purpose. The idea that I'd have to pay the artist a royalty fee for every t-shirt, poster, calendar, etc, was not a popular one.

I think anyone that has renderings, illustrations, and/or design work done needs to discuss this point ahead of time.
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  #15  
Old 03-26-2008, 12:46 AM
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Quote:
Originally Posted by Flash View Post
It's interesting to here various artists thoughts on this subject. The underlying cause for the question of 'who gets the credit" I think ultimately comes down to who owns the rights to the design and like it or not it's the artist that owns the intellectual right to the rendering, I believe. Credit may put money on the table once but rights can put money on the table for years to come. But then again, I'm just a photographer.
=======================================
THERE ARE SEVERAL THINGS TO BE CONSIDERED.

1) If the photographer/renderer is hired to take or draw or take a picture, the person that owns it is the person who paid for it. (Unless specifically spelled out otherwise) Hence the clauses at many companies, that if an employee creates ANY product while employed with that company, the Company owns 100% of the rights to all your creative endeavors, or some photographers want rights over the images of someone's wedding. I for one would not handle an issue like that under those terms, but that's just me. Another exception to this is a person who is a "Public" person. Their rights concerning their images are greatly diminished.

2) If the photographer/ renderer takes a picture/ draws a picture then they own the rights to their work to a point. First, original Art should allow them them to sell or market it as they see fit. They can sell a copy of that image and retain the writes to that image. However, if the photographer/renderer creates an image of a Camaro or anything else that has been previously Trademarked, copy-written, or Patented (Whether designed or a utility Patent has been granted), they do not own the design, they would own the rights to their "Changes", to the original, or the additional or enhanced use of a product, or in some cases where "Parody", has been used.

GM would still own the, design of the Camaro with the Name as well. "Camaro".

Draw or take a picture of Mickey Mouse and try to sell it without permission from Disney. They are extremely aggressive towards ANY unauthorized use of any of their art work. If you do this, Be sure and Get your wallet out and your Attorney on the line.

3) I have some Patents. When I hire a renderer for an item, I own the rights to that picture. The artist/Engineer was paid for their work. Beyond that they own nothing regarding it.

To sum up, this area of Law is very diverse as different people defend their "Intellectual Rights", with varying levels of aggressiveness.

The best thing I was told is to ALWAYS HIRE A COMPETENT ATTORNEY, spell it ALL out ahead of time, so there are no unintended, "assumptions".

If there is any doubt, communicate with the other party and be courteous and respectful. In many cases that will help you avoid a lot of headache, and it would help establish that you were making a layman's attempt at doing the right thing.

If you have something you intend to possibly make money on, "Put it in Writing" beforehand so everyone is on the same page. Have things reviewed by an attorney beforehand specifically skilled in this aspect of law.

I know there are many many exceptions and variances with different types of intellectual property. This is barely scratching the surface by someone who has limited experience on the subject, and further is NOT an attorney.

It is however a real interesting facet of law.

Thoughts?

Ty
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  #16  
Old 03-26-2008, 12:51 AM
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Originally Posted by XcYZ View Post
The idea that I'd have to pay the artist a royalty fee for every t-shirt, poster, calendar, etc, was not a popular one.

I think anyone that has renderings, illustrations, and/or design work done needs to discuss this point ahead of time.

Exactly!

However the royalty fee is something that can be negotiated. If you don't try or mentioning it it will automatically kick in. And go on for a long time.

If you negotiate away the royalty you most certainly has to pay a higher fee for the work. You can make a deal that the artist get royalty for the first n objects you sell or for a limited time. But those deals is two sided, after the time limit you can not use it either.

Look at Elvis, he is the dead person with the highest income in the world. $300 000 000 every year in royalties.

Jan
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  #17  
Old 03-26-2008, 01:52 AM
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I'm reading about all this stuff right now actually in an extremely boring Art Law book. Ever have trouble sleeping? Read this little gem!

The bottom line is that if you commission the artist, you own the art. The client can do whatever you want with it. The artist has no right to royalties for tshirts or prints produced by the client unless it is laid out and agreed upon in writing.

From what I understand, our signature doesn't have to stay on the piece but I also don't know too many people that were so disappointed in the art that they feel it's necessary to remove it as long as it's tastefully and subtly placed. Beyond that, as the artist, I reserve the right to use the art as a portfolio piece and I always ask permission from the client before I post it on my website. I also give credit to the builder and/or owner if applicable.

This is a completely separate issue from credit for a design. Manufacturers get the credit for the design of the vehicle they produced. There is nothing I can do as a designer or artist to protect my design of modifications to a manufacturer's vehicle. I can protect the original "likeness" or artwork though. "Credit" for a modified vehicle has less of a legal meaning and more of an understood recognition of the work.
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  #18  
Old 03-26-2008, 11:05 AM
JayR JayR is offline
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All good points and all pretty on the money. People shouldn't hesitate to hire an artist because they're afraid of litigation unless they happen to be slippery characters and anyone in business knows the type I speak of. As said before, if you pay for your artwork, you own it and the rights to it. If you plan to take that image and make a product you plan to mass-produce or sell t-shirts by the thousand at Wal-Mart, you should work that out with your artist in advance but we are in the business of designing people's dream cars so we should expect you to reproduce the image as your vehicle.

And more to the point of this thread; If you hire your designer to figure out what color you want your hood stripes or whether to run Torq-Thrusts or Rallye wheels, you aren't really under any obligation to give him credit in bold type and he probably isn't hanging his hat on that job but when it's something like the Nemesis Mustang Ben designed or the 'Cuda I did a few years ago on the cover of Hot Rod or Camaro I just had on the cover of Chevy Rumble, that owner and builder should give us credit because those cars wouldn't be what they are without our involvement and we have a ton of time invested to make sure those cars look like that even beyond what is invoiced because when a car gets to that level, our hearts are in it and we want to make sure everything we designed looks just right.

Those cars are also good examples of what happens when a client, designer and builder put their heads together and think outside the box to make a statement. It's good to have some strong sense of what you want as a final product but you shouldn't stifle a designer or dictate to him because we do a lot more than put color on paper. We have a lot of design experience and wisdom to share if you let us and can maximize your investment as well as help you properly plan it and probably save you some time and money by showing something on paper before you pay a fabricator or painter to do it only to realize it doesn't look as good as you hoped and pay him to redo it.

Last edited by JayR; 03-26-2008 at 11:08 AM.
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  #19  
Old 03-26-2008, 11:34 AM
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These are all very good comments. I was just rereading over this and noticed this may have gottin a little off track from what was originally asked. If the question was as "simple" as it was stated, "who gets the credit?", then it would be a matter of team work and who had had what involvement with what. I would also like to clarify a comment I made earlier. When I said I wasn't looking for credit, I meant with the final product. A lot of time, money, talent and craftsmanship goes into every one. I do appreciate credit for a good rendering though, regardless of the amount of input I had.
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  #20  
Old 03-26-2008, 02:24 PM
Tony@AirRideTech Tony@AirRideTech is offline
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Originally Posted by ProdigyCustoms View Post
Steve is exactly correct. Very rarely does a artist doing my rendering do the design. Most times when I contact a artist, I / my customer have a clear vision of what we / he wants and I beat on the artist until I get it, LOL! This is not to say I do not listen to the artist input. I may tell the artist to give me some different ideas for a graphic, color combos, after I give my own ideas, then look at their twist on the idea.
"That is until your artist is telling you that he will not draw that convertible fire chicken with camo paint and 38" ground hawgs....."
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